Saturday, January 28, 2012

Dead Man's Hand Glitch

Once again, we're faced with an annoying glitch that could ruin the game for others. As if Dead Man's Hand wasn't already bad enough, it seems as if somebody has figured out a way to throw the C4 while they're lying on their back.

Once the C4 is thrown, a frag grenade indicator shows up on the screen and points towards the C4 in question. Obviously; this is a bug in the game that needs some attention from Infinity Ward.

Basically, it works like this:

If you're holding the "throw" button WHILE you receive damage and fall into Dead Man's Hand, whatever you were about to throw becomes a piece of C4 that can be tossed at the enemy. As you probably already know, the blast radius on Dead Man's Hand is pretty large, so this glitch might make it even more difficult to get away from the guys using it as a death streak.

This needs to be fixed asap, lest it happens to me in-game and I end up throwing my console out a window.

Press the tweet button below to tweet this and add @fourzerotwo. Hopefully, this can be fixed via a hot-fix.


Tuesday, January 24, 2012

Boosters on MW3

Here is some booster justice from MW3.

Striker nerfed - other shotguns buffed

According to Infinity Ward's Robert Bowling, the Striker in MW3 has been nerfed (at least by a little), whereas all of the other shotguns have been buffed because of the general consensus that they were a little bit too weak in the past.

Fourzerotwo broke news of the Striker nerf on Twitter:
Updated #MW3 today; you'll notice improved lag comp, theater fixes, nerf to Striker, buff to all other shotguns, upload to YouTube faster.

Another thing that will be welcomed by COD fans is the fact that they have applied some fixes to Theater Mode in MW3. Theater Mode had a number of annoying glitches and bugs that made it frustrating to review and edit gameplay.

Since the latest update, it seems as if the USAS 12 and the KSG 12 shotguns now have 9 pellets per shot instead of 6.

When do PS3 players get the MW3 DLC?

Because of Activision's ongoing deal with Microsoft (the company that owns the XBox 360), PS3 / PC players will not get access to the latest piece of DLC until March 2012.

However, PS3 players who have paid for a premium subscription to Call of Duty Elite will get the map pack before XBox players who haven't paid for Elite.

Here's a basic gist of who gets the DLC and in what order:

* XBox 360 players with Elite subscription will get the map pack first.
* PS3 players with Elite subscription will get the map pack second.
* Regular XBox 360 players will get the map pack third.
* Regular PS3 / PC players that have not paid for Elite will get the map pack last.

My guess is that this is how the pecking order in regards to map packs will work from now on.




And for your entertainment:

Liberation Gameplay

Liberation is one of two multiplayer maps found in the first piece of DLC for Modern Warfare 3. This map is based on central park in Manhattan and supposedly, it boasts some wide open areas.

Here is some gameplay / a walkthrough of the map Liberation. A walkthrough is much more informative because it gives you a full view of the map, whereas actual gameplay might not let you see how the map is laid out.




Piazza Gameplay

The first piece of DLC for MW3 has been released today, with Piazza and Liberation being the two downloadable multiplayer maps.

Here is some actual gameplay / walkthrough of the map Piazza, which is based on an Italian coastal village. Walkthroughs like this are much more informative than regular gameplay as they show you the entirety of the map (as opposed to what you'll see via some dude camping in a corner).




Sunday, January 22, 2012

Lag compensation in MW3

Ever since the term "lag compensation" became a hot topic within the Call of Duty community, I've noticed that a lot of people have been throwing the phrase around on Youtube, Twitter and other various gaming forums on the Internet where angry Call of Duty players like to congregate and grab one another by the throat. What frustrates me is the fact that most of the people that I've witnessed using the term "lag compensation" have made it perfectly clear that they don't actually understand what the hell it is.

I've often heard people making stupid statements such as "Lag compensation should be removed from MW3!" and "Lag compensation is only there to help out people with crappy connections!" I'll be honest - those people are idiots. Not because they said something that was incorrect or outlandish, but because they haven't taken the time to educate themselves about the thing that they're complaining about.

So let's clear a few things up:

  1. Lag compensation is NOT a new feature. It has been present in MW3, Black Ops, MW2, World at War and even Call of Duty 4.
  2. Taking lag compensation out of a P2P game (host to host) would make it unbearable to play.
  3. Lag compensation is a vital part of modern multiplayer games. It exists in many other games; not just Call of Duty.

Without lag compensation, you would never be able to play in a lobby with a high ping; and if you did, it certainly would not be enjoyable. As the name suggests, lag compensation compensates for lag / high latency. Hell, even under perfect/low ping latency conditions, playing without lag compensation can be a frustrating experience. Why? Because lag compensation attempts to figure out where the enemy was when you pressed the trigger button on your controller. When you fire your weapon, data is sent from your XBox/PS3 to the host. By the time the host machine receives your data and knows that you have fired your weapon in a specific direction, the enemy that you were shooting at will probably be a few steps ahead. Basically, you will have missed your shot even though you were aiming at him when you pressed the button on your controller. In games that have no lag compensation, players are actually forced to fire a few steps ahead of where the enemy is headed. Now imagine that for a second. You see that a foe is sprinting in a certain direction and in order to take him down, you must aim at the spot that you "think" he might be headed.

That would make the game pointless and unbearable to play.

So please; don't complain about lag compensation as if it's some sort of new feature that is there to help those with bad connections. It's also there to help YOU shoot people with bad connections. It is a vital part of P2P multiplayer games and taking it out of the game completely would be catastrophic. If there are problems with lag in MW3, don't blame lag compensation. Blame how MW3's lag compensation is tuned.




How do I enlist in Clan Operations?

Well, you can't. Not just yet anyway. The COD forums have been thronged with anxious Elite members asking about when Clan Operations will be available to players.

To make matters worse, it is not yet clear when exactly clan operations (and double xp for your clan) will come into effect, as IW, Activision and Beachhead Studios have yet to pinpoint an exact date for their availability.

According to the development team behind Call of Duty Elite, they had to push out a new version of the Elite system this month (January) in order to fix a number of bugs and issues with the website. Unfortunately, this new build did not include Clan Operations. Instead, the feature will be released sometime AFTER January 2012. Obviously, this vague release date has frustrated a lot of COD players, as they were expecting this system to be 100% when MW3 was released back in November.

Speaking about the clan operations feature, a Beachhead Studios developer painted the picture of an extremely complex system that needed to be tested and ready for "the real world" before it could be pushed out.

Friday, January 20, 2012

Prestige Token Glitch - Still not patched

The notorious Prestige Token Glitch has still not been patched. This is because the glitch cannot be patched via a hotfix. Instead, the fix requires some changes to MW3's code, which means that we'll have to await the next downloadable patch before the issue has been resolved.

In case you didn't already know, this particular glitch gave players the ability to generate unlimited amounts of prestige tokens, which they could use to unlock classes and weapons that aren't available to people at their level.

No, I do not have a tutorial on how to do the Prestige Token Glitch. If I did, I probably wouldn't post it anyway. Why? Because you're likely to face a stat reset or a ban if you're found using it. And yea, I know what some of you are thinking: "But a stat reset would be great! I'd like to start over again with a clean slate!" Wrong! Those who have been reset have also had their deaths set to -1000. This means that if you get caught using the Prestige Token glitch, you're likely to end up with a horrendous KDR. Worse - you could end up with a stat reset AND a 48-hour ban. Either way, it's just not worth it. Just play the damn game.

MK14 Damage Glitch has been patched

Another day, another glitch patched...

Over the past few weeks, news of a glitch for the MK14 Assault Rifle has been flooding Youtube, Twitter and gaming forums around the Internet. Basically, the glitch in question allows you to use the Damage proficiency on the MK14, which turns the assault rifle into a one shot weapon.

No, I do not how this glitch worked and even if I did, I wouldn't post a tutorial on a blog that sees a lot of MW3-related traffic, lest I add to the problem and increase my chances of ending up in a lobby with a bunch of MK14-glitching douchebags.

Anyway; apparently, this glitch has been recently patched via a hotfix (i.e. it doesn't require you to download a XBOX Live / PSN / Steam update).

On Twitter, IW's community manager Robert Bowling made it clear than anyone that had used the glitch in the past may face the possibility of being banned. Bowling made a similar threat in the past when people used a Prestige Token glitch to give themselves unlimited Prestige Tokens. To be fair to him - he actually followed up on his words by resetting people's stats. Not only did he reset people's stats, but he also added -1000 deaths to their KDR, just to add insult to injury.

Dome is MW3's most popular map.

According to FourZeroTwo, Dome is the most played / voted for multiplayer map on Modern Warfare 3.

After a random Twitter user told Bowling that Dome was the worst map in the entire game, the IW community manager replied with:

@BabyWhypes WHA?! Statistically speaking, DOME is the most played and most voted for map in #MW3. I personally prefer bigger maps.

Tuesday, January 10, 2012

Booster Justice - MW3

Boosters are cheaters that basically ruin the game for other players. Click here to watch Booster Busting MW3. Watching boosters receive justice is always fun.



Boosters team up with one another in FFA and trade headshots with one another. They use tactical insertions to hide and remain in one secluded spot on the map. While they aren't as common as they were in MW2, they are still an occurrence in MW3.

Booster Busting MW3

Liberation and Piazza apart of MW3 DLC - January 24th Map Pack

On the 24th of January, XBox Live COD Elite subscribers will get access to the first piece of DLC for MW3. Two of the maps have been named as:

Piazza:
Piazza takes place on the coast of Italy. Piazza is described as being a chaotic vertical route map. This map has been designed to appease those who like close-quarters run-and-gun combat.

Liberation:
Liberation is a map situated in Manhattan, New York. Described as having fountains and castles, Liberation will supposedly have a lot of sight lines for snipers, which means that SMG and Assault Rifle users may have to adjust their play. It also boasts a rail gun (like the ones seen in Wasteland on MW2).

Is the next Call of Duty game called Iron Wolf?

It is rumored that the next COD game will be called Iron Wolf. Will this be the case?

Check out the article about it:

Will Iron Wolf be the name of the next Call of Duty game?

There's a screenshot in there as well.

Tuesday, January 3, 2012

Unreleased maps found in MW3 game files.

A Reddit user by the username of Furyhunter discovered unreleased maps in the MW3 game files this week.

The under-developed multiplayer map, named mp_coast was last touched by IW in February 2011. As you can, it wasn't exactly finished.

mp_coast

More interesting things were also found in the game files. Here is what looks to be the original design of Arkaden. Judging from this shot, it looks as if Arkaden was redesigned somewhere along the line:

arkaden original

Loading screens from both mp_strike and mp_crossfire also found in the game files. Does this mean that we should expect to see Strike and Crossfire from COD 4 in some future MW3 map packs?

The loading screen from a multiplayer map called mp_warlord was also found. The loading screen was simply a real-life picture of a busy street in Africa.

A file called Meteora was also found. A screenshot can be seen below:

Meteora MW3

In case you didn't know, Meteora was leaked as the name of a MW3 map back. Supposedly, it was cut from the game.



A picture of Price was also found in the game files, as were a number of pictures of MW2 guns such as the Intervention and the TAR-21.

What looks to be a texture map of Makarov's face was also found:

makarov texture

What looks to be a bump map from a MW3 character was also found:



MW3 - First Map Pack DLC details

On the 24th of January, 2012, the first piece of DLC for Modern Warfare 3 will be released. At first, it will only be available to XBox Live Call of Duty Elite subscribers (those who paid for the Call of Duty Elite subscription - i.e. premium members). Call of Duty map packs are always released on the XBox 360 before other platforms such as the PS3 and PC because Microsoft and Activision have an ongoing-deal.

The DLC will contain:

  • New multiplayer maps.
  • New multiplater game modes (this is something new that we haven't seen in previous Call of Duty DLC).
  • New Spec Op missions.

According to Robert Bowling at Infinity Ward, the team are looking to deliver more value with their DLCs by adding new multiplayer game modes and Spec Op missions, instead of just the regular addition of new maps.

Below is a screenshot of one of the new multiplayer maps that will feature in the new MW3 DLC. The map below has been simply referred to as "Park".


MW3 DLC

In case you didn't know, "Park" was included as the name of a new map in a supposed leak of the new DLC. Other map names included in that leak were Cement, Italy, Morningwood and Overwatch. Overwatch was the name of a Spec Ops mission in Modern Warfare 2.

I don't know about you, but I personally want to see Terminal be included in some MW3 DLC!